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Hardware settings
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Written by Yelena Varabyeva
Updated on August 16th, 2024
Table of contents
These settings are tied to the hardware of your device. Normally, we recommend keeping the default values. That's because, by default, Multilogin provides you with an optimized fingerprint, meaning all aspects of it naturally work well together.
If you do decide to make changes here, remember to keep the values consistent by following the below recommendations.
Screen resolution
Analyzing the screen resolution is a common method for browser fingerprinting. These tips will help you avoid red flags:
- Don't use resolutions larger than your native one: Websites might check for differences between the declared resolution and the available screen area
- Be consistent in a team: Keep profile resolutions within the smallest screen used in your team (if your device is 4K and a colleague has Full HD, set the resolution to 1920 x 1080 or smaller)
- Don't minimize the window: When Multilogin launches a profile, it's maximized according to the resolution in profile settings; it's best not to minimize the profile, since most users have their browsers maximized
Masked
You will get a random screen resolution from our fingerprint builder.
Custom
Set the desired parameter using the tips above.
Real
Websites will see your real screen parameters.
Media devices
WebRTC is a browser plugin that enables audio and video communication on a web page. To make this happen, it taps into your media devices like microphones, cameras, and headphones. But this process can get risky – keep reading to learn why!
Device enumeration
Websites can use WebRTC to check out all your devices, making a list of what you've got. While just this list might not pinpoint you specifically, it can still contribute to creating your digital portrait.
In Multilogin, you can customize the number of different devices within these limits:
- 📷 Video inputs (number of web cameras): 0–1
- 🎤 Audio inputs (number of microphones): 0–4
- 🔊 Audio outputs (number of speakers or headphones): 0–4
In theory, a user could have even more devices. However, we have set these limits on purpose to reflect what most people typically use.
ID tracking
Although browsers protect the full model names of your media devices, websites can still track their unique IDs. In Multilogin, they are masked by default for every device.
Masked
You will get optimized parameters from our fingerprint builder.
Custom
You can select your own set of media devices using the recommendations above.
Real
In this mode, websites will see the real parameters of your media devices. This can be helpful if you want to use a camera or a microphone in your browser profile.
WebGL + WebGPU metadata
WebGL and WebGPU metadata is like your browser profile's artistic signature. It reveals details about how your device creates graphics on the web, such as the brand of the graphics tool and its specific model. Websites use this signature to recognize and remember you online.
Masked
You will get optimized WebGL vendor and renderer parameters from our fingerprint builder. Additionally, this mode features WebGPU masking.
Custom
WebGL parameters
Set the desired parameters manually:
- WebGL vendor: A company responsible for creating the graphics technology used in a web browser
- WebGL renderer: Graphics hardware of your device, such as the model of the video card
WebGPU parameters
You can set your own Device and Vendor ID values for WebGPU. Here are a few tips:
- Use the real values from the website devicehunt.com
- Use a maximum of 4 symbols: 0-9 and A-F
Pay attention to OS-specific requirements:
- For M-series Mac devices, enter “0” in the “Device ID” field
- Manual setting is not supported for Linux systems
If you leave the fields “Vendor ID” and “Device ID” empty, WebGPU metadata will be set to “Real”.
Real
Websites will see your real WebGL and WebGPU parameters.
WebGL graphics
WebGL is a JavaScript technology that lets websites create 3D graphics on a webpage. At the same time, websites can use it to identify you in two ways:
- WebGL report: They inspect the entire WebGL browser report table, sometimes turning it into a hash for faster analysis
- WebGL image: They request for a hidden 3D image to be drawn and hashed, as the final result depends on your device's hardware and its calculations
Noise
In this mode, when websites request a graphics read-out, our masking algorithm intercepts it and adds a random but consistent noise. Websites may perceive such fingerprint as 100% unique if statistical analysis is applied.
It's crucial to note that even though the noise is persistent, the read-outs will still differ if a profile is launched on different devices. Check out the example below, illustrating the hash from the same profile launched on two different devices.
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Real
In this mode, websites will see your actual WebGL read-outs.
Canvas graphics
The Canvas API is designed for drawing 2D graphics and animations on a webpage via JavaScript and HTML. But just like WebGL, Canvas can add extra uniqueness to your browser fingerprint. According to a study by Princeton University, over 5% of websites use it for fingerprinting.
Here's the process: websites ask your browser to draw a hidden canvas image. This image appears slightly different on various devices, but remains the same for identical setups. Then the image gets transformed into a hash, serving as additional entropy in identification.
Noise
In this mode, when websites request a graphics read-out, our masking algorithm intercepts it and adds a random but consistent noise. Websites may perceive such fingerprint as 100% unique if statistical analysis is applied.
It's crucial to note that even though the noise is persistent, the read-outs will still differ if a profile is launched on different devices. Check out the example below, illustrating the hash from the same profile launched on two different devices.
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Real
In this mode, websites will see your actual Canvas read-outs. It's a recommended choice because many devices generate the same results. Allowing websites to see them helps you blend in with other users who have the same setup.
Disabled
Disabling the Canvas API at the browser level prevents websites from reading your Canvas fingerprint. However, this is considered a legacy mode and is not recommended for regular use.
AudioContext
AudioContext fingerprint is a hashed derivative of your device's audio setup.
Here's the process: websites ask your browser to simulate a sinusoidal function, mimicking how it plays audio files according to your settings and hardware. This sinusoid is then turned into a hash, which becomes an extra detail in your browser fingerprint.
Real
In this mode, websites will see the real audio fingerprint of your device. It's a recommended choice because many devices generate the same results. Allowing websites to see them helps you blend in with other users who have the same setup.
Noise
Multilogin will modify the audio stack on a browser level by applying persistent noise. Websites may perceive such fingerprint as 100% unique if statistical analysis is applied.
It's crucial to note that even though the noise is persistent, the read-outs will still differ if a profile is launched on different devices. Check out the example below, illustrating the hash from the same profile launched on two different devices.
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